Cave Delving
A fully active, grid-based treasure hunt that unlocks at level 30. Each level is a fog-of-war grid; from the entrance you uncover one fogged cell at a time, spending 1 Torch per reveal. Movement is frontier-style — you can reveal any fogged cell that borders a cell you've already uncovered, not just one next to where you last stepped (re-entering a cleared cell is free). Cells hide treasure chests, colored clues, resource stashes, or the exit to a deeper, richer level.
Before you can delve
The cave mouth is blocked by a rockfall you clear once, paying 100 Planks + 80 Stone Bricks + 250 Stone + 50 Hardwood. After that, light a Torch and descend.
Chests & rarity
Chests are collected during a run and banked when you retreat, then opened from your inventory for rarity-scaled loot (Gold, rare materials, ore, and Cave Treasures). Deeper levels roll better rarities:
| Rarity | Unlocks at |
|---|---|
| Common | Cave level 1+ |
| Uncommon | Cave level 5+ |
| Rare | Cave level 25+ |
| Legendary | Cave level 50+ |
Cargo
You can carry 6 chests by default, plus 6 more per running Cargo Depot (and the Town Hall Expedition boost). Fill up and retreat to bank them.