Buildings

Buildings are commissioned with a one-time base cost, then raised through build stages (materials). There are three kinds:

Most buildings have a limit that grows with your level; some can be extended for BeaverCoin + Gold (see Gold & BeaverCoin).

All buildings

BuildingUnlocks (Lv)TypeRole
Cozy Burrow1HousingA snug hole. Houses 2 beavers.
Log Cabin10HousingRoomier digs. Houses 5 beavers.
Grand Lodge25HousingThe classic beaver lodge. Houses 12.
Lumberjack Camp1ExtractionFell trees โ€” 1 log every 30s.
Forager's Hut4ExtractionGather berries and bark โ€” 1 food every 30s.
Quarry8ExtractionDig stone from the hillside โ€” 1 stone every 30s.
Spring Well12ExtractionDraw clean water โ€” 1 water every 30s.
Sand Pit16ExtractionSift fine sand from the riverbank โ€” 1 sand every 30s.
Clay Quarry24ExtractionDig clay from the riverbank โ€” 1 clay every 30s.
Sawmill2Production / StationSaws logs into planks โ€” 4 logs โ†’ 1 plank / 50s.
Brick Kiln8Production / StationFires stone into stone bricks โ€” 3 stone โ†’ 1 stone brick / 90s.
Brickworks24Production / StationMoulds clay into bricks โ€” 3 clay โ†’ 1 brick / 90s.
Carpenter's Workshop8Production / StationCrafts furniture from planks & logs โ€” pick what to build (tables, chairs). Furniture is used to build higher buildings.
Farm12Production / StationGrows crops with water โ€” 2 water โ†’ 1 crop / 110s.
Smokehouse4Production / StationCures forage into long-keeping preserves โ€” 4 food โ†’ 1 preserve.
Ropewalk14Production / StationTwists crop fibres into rope โ€” 2 crops โ†’ 1 rope / 70s.
Charcoal Kiln24Production / StationSmolders logs into coal โ€” 4 logs โ†’ 1 coal / 40s.
Glassworks16Production / StationMelts sand into clear glass โ€” 4 sand โ†’ 1 glass / 80s.
Furnace26Production / StationStokes coal into fire โ€” 2 coal โ†’ 1 fire / 50s.
Town Hall15Production / StationThe heart of the village โ€” unlocks permanent boosts you buy with gold: faster work, more XP, and better expeditions. Staffed by 5 beavers.
Research Lab20Production / StationStaff a lab of beaver scholars โ€” unlocks the Research tab for tool & refinery upgrades. Staffed by 5 beavers.
Torch Workshop28Production / StationForges hardwood over fire into torches โ€” 1 hardwood + 1 fire โ†’ 1 torch / 30s.
Smelter30Production / StationSmelts cave ore into metal bars โ€” pick which ore to process (copper, iron, or gold). Bars power Research.
Cargo Depot30Production / StationStorage for your delving haul โ€” each running depot lets you carry 6 more chests. A new depot slot unlocks every 5 levels (up to 10 by level 75), so you can delve far deeper.
Explorer's Outpost20ExtractionSend explorers afield โ€” a 10% chance at a collection treasure every minute.
Fishing Dock18Production / StationCraft rods and bait, then cast for fish โ€” a big XP and gold haul, though a missed cast can snap your rod. Staffed by 2 beavers.
Base Camp40Production / StationCraft climbing gear and mount expeditions up the great peak โ€” each step risks a slip, and the summit pays a fortune. Manned by 2 beavers.
Beavervill Wiki โ€” auto-generated from the game data (v6).